Saturday, May 22, 2010

Obligatory Modern Warfare Post

I play Call of Duty: Modern Warfare 2 on XBox Live. I’ve only prestiged once, and I really don’t think I will do so again. I only did it because Infinity Ward was holding a double XP weekend, and I figured it would give me an initial boost to get all my weapons/perks back again.

Truth be told, I totally suck at the game. It took me forever to get to the level I’m at now; sometimes I have my good days, but most of the time my kill/death ratio is < 1.

That being said, I just wanted to make this post to put my nerdiness on display once more. In the game, you can have certain ‘classes’ that are a particular setup of perks, weapons, and equipment, and (unless you have the One Man Army perk) you can only change them after you die before you spawn. You have the option of naming these classes whatever you want.

Being the Final Fantasy nerd that I am, I named them all according to Final Fantasy job classes. However, the names are meaningful, so this way I can switch to them quickly when the situation warrants it. For those of you reading my blog posts and wish to give me advice on my class choices, please feel free to leave suggestions in the comments. For those of you who have never played the game before, you can stop reading now and go look at previous posts.

Since I’ve only prestiged once, I have 6 classes, as follows:

Commando
Primary: M16A4 with Grenade Launcher
Secondary: One Man Army
Equipment: Semtex, Flash Grenades
Perk 1: One Man Army
Perk 2: Stopping Power
Perk 3: Commando Pro
Deathstreak: Copycat

This started out as my primary class, but now it’s my “perpetual supply of noobtubes” class. One Man Army allows me to change out my class whenever I need to, so I can actually change back to Commando once my noobtubes are gone. Also, if I see any aircraft, I’ll take cover switch immediately to my Dragoon class (below). Makes for a great support role. (I’m all about those, aren’t I?)

Ravager
Primary: Mini-Uzi, Holographic Sight
Secondary: .44 Magnum
Equipment: Semtex, Stun Grenades
Perk 1: Scavenger Pro
Perk 2: Hardline Pro
Perk 3: Ninja Pro
Deathstreak: Martyrdom (pronounced mar-ter-dum, not marty-dumb)

A class that seems to work purely at close range, which is why the Ninja Pro perk is needed. Scavenger Pro makes sure that I never run out of grenades/equipment, while the Martyrdom deathstreak makes sure any close-range deaths become Afterlife kills or assists.

Lanista
Primary: AUG HBAR Foregrip
Secondary: M9 (Red Dot Sight, will change gun soon)
Equipment: Frag, Flash Grenades
Perk 1: Sleight of Hand
Perk 2: Stopping Power
Perk 3: Steady Aim
Deathstreak: Copycat

A class that is simply about bullet power. It’s great for long-range, but not so great when it comes to ammunition, as the HBAR isn’t at the top of the spectrum when it comes to magazines. I’d love suggestions for improvement, but this is my LMG class, so consider that.

Assassin
Primary: Barrett .50Cal with ACOG Scope / Silencer (working to Thermal)
Secondary: M93 Raffica, Red Dot Sight
Equipment: Claymore, Smoke Grenade
Perk 1: Bling
Perk 2: Cold-Blooded Pro
Perk 3: Last Stand
Deathstreak: Final Stand

My only sniper class. Cold-Blooded Pro makes sure that if I remain perfectly still, most of the time I won’t be seen by competing snipers. Claymores protect my sniping stands and popping smoke will usually allow me to escape snipers that have missed the first shot. I’ve made many a kill with Last Stand if I’m encountered at close range, and if I’ve had bad luck, the combo of a Last Stand Pro with Final Stand will allow me to escape easily if I made the kill.

Dragoon
Primary: FAL, Grenade Launcher
Secondary: Javelin
Equipment: Frag Grenades, Flashbangs
Perk 1: Scavenger Pro
Perk 2: Cold-Blooded Pro
Perk 3: SitRep
Deathstreak: Painkiller

This is what I turn to when I need to shoot crap out of the sky. The FAL is an excellent rifle despite its firing rate, and the Javelin gets the job done blowing anything up. Cold-Blooded makes sure that I don’t get shot down by the killstreaks I’m trying to take out. Using SitRep, I can tell my teammates where all the enemy claymores/C4 are placed. If I’m found trying to shoot something down, I may have Painkiller on at that point to get the missile out.

Red Mage
Primary: TAR-21, Silencer
Secondary: Ranger Akimbo
Equipment: Semtex, Flashbangs
Perk 1: Marathon Pro
Perk 2: Lightweight Pro
Perk 3: Ninja Pro
Deathstreak: Martyrdom

My namesake class is the one I use most effectively. With the Silencer and Ninja Pro, I can softly dash around the map and take out targets from any range. Reload time with the akimbo Rangers is a pain in the butt, but the damage output makes it worthwhile until I unlock the Model 1887. The TAR-21 has a great magazine size and can usually get the job done in 3 or 4 bullets. I’ve also got the Urban camo on it, which will be replaced with the Red Tiger once it’s unlocked. Gotta keep the weapon consistent with the class name!

1 comment:

  1. Here's the game...you shoot people, they die they come back to life and try and kill you. The game itself doesn't let you be tactical with your weapon perks. What you need to do is find out what gun, perk and secondary works for you. You're secondary weapon is pretty much there for the "quick swaps". When your primary is running low on the clip you switch and finish the job. Or, you have your launchers, if you're not running cold blooded make sure to have a stinger or javelin on one of those classes to knock down air support. Make your perks work with your guns. On all my classes I have ninja pro and marathon pro. I want my footsteps to be silent because of all the fuckers with turtle beaches and surround sound, ninja helps. I have marathon because I'm a runner and I hate stopping every 5 seconds cause the stupid guy runs like a fatass. Also, you want your weapon to work with the map too. Bigger maps need longer range weapons DEPENDING! on your play type. I can run with a UMP on Derail even tho that map is big because I'm a run and gunner. If you're more tactical you may want the M16 (for example) because it has more of a range. You have to figure out how YOU play the game and work with that. Don't set up your classes so they make sense logically, set them up based on YOUR game play. THE END!

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