Monday, September 29, 2014

Misplaced Bravery: Arkham Horror Adventure Summary



Cast:
Jim Culver, the Musician (Eliza)
Kate Winthrop, the Scientist (Rich)
Jenny Barnes, the Dilletante (Matt)
Amanda Sharpe, the Student (Nicole)
Carolyn Fern, the Psychologist (Neal)
Diane Stanley, the Redeemed Cultist (Sarah)

Stirrings and eldritch beasts emerging from a gate opened at the Unnameable brought to light the fact that Tsathoggua, Bringer of Malaise, was stirring in his slumber. He would soon wake unless six investigators brought peace to Arkham. However, this would prove to be a nigh impossible task. Throughout the fated fortnight, the skies underwent strange, mystical, and harrowing changes and many beasts wandered the city streets. The stars became aligned in such a fashion that gave unavoidable anxiety and unrest to all who consulted them. As day broke, clouds turned into heavy rains, bolstering the paranoia of the local authorities who actually managed to mistakenly imprison the musician that dared inquire about the goings-on. The rain gave way to a raging tempest, which quickly settled into calmer conditions. Monsters roaming throughout northern Arkham took this as a cue to move quickly into more strategic positions in the city. Federal agents in southern Arkham kept the peace by retaining control over uptown and the outskirts. However, as daybreak again overcast the sky with ominous crimson, the nearby town of Dunwich started seeing trouble of its own.

Jenny determined that after succumbing to hubris one too many times, felt that dabbling in the arcane arts would guarantee her further survival. Rushing headlong into danger to vanquish roaming beasts proved far more difficult than expected, and her bravery was rewarded with painful head injuries. With her trust fund burning a hole in her pocket, she ventured to the Magick Shoppe, and making neither heads nor tails of what the store had to offer, she met with the local psychologist in the French Hill District, who, after having perused an ancient Tome, found R'lyeh calling to her and deduced that Jenny's spell would allow her to answer that call.

Carolyn braved the jagged walls of the Other World, feeling that a woman scorned with a 12-gauge double barrel is no-one with whom to be trifled. However, upon emerging, she soon found that shells and buckshot were no match for the undead and the incorporeal. She awoke later at St. Mary's, dazed and haunted by helplessness, but her resolve never wavered. Something was coming, and it needed to be stopped by any means necessary.

Jim, after trudging through the City of the Great Race and narrowly avoiding near-annihilation and the hands of fate and otherworldly beasts, emerged without his beloved trumpet, but unharmed. The gate that stood before him could now be closed, but having never done such a thing before, he almost acquiesced to defeat and frustration before finally having an epiphany that broke through his wavering sanity. His efforts were not in vain, but soon after pursuing the rumors in Dunwich, he found more trouble than he expected.

The phenomena in the sky did not go unnoticed by Kate, who felt that forensic investigation was warranted. What she got instead were foul beasts, but a book she had found mysteriously in her possession offered incredible assistance that broke all the laws of science that she had come to accept. She scoured the woods, lugging her flux capacitor everywhere she went, and at one point it violently shook, only stopping to emit a pop, sparks, and smoke. After a few quick repairs, she left the woods in search of more wandering beasts to fell. Otherworldly events unfolded, but it was a good time for science.

Amanda, after hearing news of scholars in Arkham being local heroes, decided that, despite having neither money nor a clue, she had the heart of a warrior and the mind of a scholar herself. If something was happening in Arkham, she needed to be a part of the cure. She was not prepared for what fate had in store. Finding a gate leading to an outer world, she bravely stepped through and soon found that she was in another time. She witnessed her entire future pass in front of her eyes, but emerged with a second lifetime of memories. Perhaps, truly, what did not kill her would make her stronger, or so she thought. The city became darker. Residents were filled with dread. Amanda became impatient.

Diane, though she wanted no part of the corrupt rituals at the Silver Twilight Lodge, had no motivation other than fear. The abrupt and ethereal changes in the weather were no help, either. When a gate opened in Rivertown, she decided that investigating was far better than staying in Arkham. She knew little, though, of the horrors that lay beyond in the abyss. She emerged, quickly closed the gate from which she emerged, and vowed never to return. This vow was short-lived, as she soon found herself sucked into an outer world against her will. Her sanity was slowly being eaten away, so after emerging yet again into the relative safety of Arkham, she sought refuge in the Asylum where a neurologist took a keen liking to her, and she willingly submitted to thought and brain experiments to dampen the guilt, dread, and mania from her head.

The effort of the investigations in Arkham, most unfortunately, were all for naught. Time passed too quickly, and with the staff of many locales too overcome by sickness to provide a useful refuge, Tsathoggua finally awoke from rest to wreak havoc upon Arkham and the world.

Monday, March 10, 2014

On Eternal Life

A lot of you may be surprised to know that as an atheist, I actually believe in eternal life.

Most people regard it as an afterlife. Heaven or hell or perhaps something in between. Not me.

You see, I don’t believe in an afterlife. I get one shot. That’s it. No dress rehearsal. When I die, it’s game over, no respawns, no continues. It’s for this reason that I put infinitely more value on the life I have.

But I’ll tell you what I do believe. I will have life eternal, but not as a vagrant specter, or an ethereal sycophant, or even a tortured soul.

We already have words and an appeal for eternal life on the non-believers’ side. It’s called a legacy and a bloodline. One of these is optional, but as a secular humanist, I firmly believe that a legacy is mandatory.

I’m going to make sure that I’m going to be remembered. I will leave this world in a better state than I found it… and if everyone on this planet could follow this simple principle, you would see the end of a lot of strife.

I will live on forever through the projects I’ve completed. Through the people I’ve touched. Through the young man I’ve put into this world.

And no deity, no matter how powerful they may think they are, will ever be able to take any of that away from me.

Tuesday, February 18, 2014

Pathfinder Campaign: Part 1

This is a crosspost from An Ominous Shadow.

Thursday, January 23, 2014

Friendly Skies

I had to make a delayed trip to St. Louis; the winter storm a fortnight ago really messed with my travel plans. On my departure date, though, I sat down at the gate and not 2 minutes later was I told that all United flights were shut down for the day. I kind of expected it, so it looks like I had to re-book my departure for a second time. Three days later, I got off the ground with no hassle.

Upon returning, I sent United Airlines an email saying something along the lines of "Hey, this winter storm really messed up my schedule, so I paid out the ass for parking. Would it be at all possible to get compensation on the garage fees? Also, fantastic job expediting everything with the polar vortex plowing through the eastern seaboard. I know it must have been difficult with all the travelers getting stranded and what not, every staff member of yours was awesomely accommodating."

Seriously, I didn't feel like I'd been wronged, and I tried to convey that in the email I sent to their customer service, even going so far as to compliment them on it.

Today’s mail came with a letter from United and a $50 gift card. The gift card is a welcome gesture, but the letter is stunningly ironic.

The customer care rep apologized profusely… for disappointing me and apparently giving me an unfavorable impression of United’s service. Maybe I didn’t convey my concerns effectively or something?

I can’t get a copy of the email I sent them, so I can’t go back and check, and it kind of bothers me that they felt the need to apologize for something that I didn’t really blame them for.

Has anyone else had an experience like that with customer service?

Thursday, January 9, 2014

I Guess I'm Desperate

So I'm in between jobs, and I've got little to no money left to sustain my life. Yes. I'm desperate. It's driven me to a very dark place in my mind, and I don't want to stay there. I'm in a severe bind for the next three weeks.

If you want to help, right now this is the only way I know how you can do so.



Click the button. Give what you can, if anything. I'd appreciate it more than anything.

Tuesday, October 29, 2013

Infinity-ception

My mind is a swirling maelstrom of facts, useless information, questions, opinions, and dreams. There is one question that seems to pop out every now and then, and every time I manage to find the answer, I become so afraid of it that the question goes into remission for a while until I decide to look up the answer again. It’s the kind of question that kind of makes you think about the meta-magnitude of mathematics.

For those of you who aren’t necessarily mathematically-minded, let me give you a refresher.

We all know about numbers, but remember that all the numbers are divided into sets that fit into one another.

One such set is the set of integers. Integers are whole numbers that stretch from positive infinity to negative infinity; think of the number line, and picture the middle of it as 0. It extends eternally to the left and right, with negative integers on the left and positive integers on the right.

The set of integers is part of the set of real numbers, which contain rational (numbers that can be represented as a fraction, or ratio) and irrational numbers (that can’t be expressed as a ratio, such as the popular mathematical constant π).

Back to the question I was talking about earlier. Clear your mind, and really think about this one, because I’ll give you one answer I received to it, and I want to know whether or not you agree and why. Either way, I find it interesting. The question is:

Which set is larger… the set of all integers, or the set of all real numbers between 0 and 1?

I submit that the answer is the latter.

Is your mind blown yet?
No? Let me help it along a little.

Let’s consider, first, the size of the set of all integers. As I said before, it stretches from negative infinity to positive infinity, and contains whole numbers. It can’t be quantified, but if you had an infinite amount of time, you could count them, even if you started at an immensely large x and stopped at –x.

However, what about between 0 and 1? At first, one would say, “Nothing. When counting, you start with 0, and go to 1.” But remember, I said the set of all real numbers, and that includes fractions and irrational numbers. So to keep it simple, I can give you two numbers between 0 and 1; let’s go with 0.25 and 0.26. Not even realizing the fact that if you stay at that number of significant digits, you still have a wide berth between 0 and 1, but there are numbers between those… 0.251 and 0.252. The set of integers doesn’t have this problem. With integers, if you have x, you have nothing between it and x + 1.

Hopefully you see where I’m going with that. No matter which two decimals you compare, you can always go down one further layer of granularity and get a real number between the two. So not only do you have an infinity between 0 and 1, but you have an infinity between every set of decimals you can possibly postulate. Therefore, the set of real numbers between 0 and 1 is a much larger set.

A bit of research has led me to something called Aleph Numbers, and how set sizes are described with cardinality.

Even if you aren’t good at math, go down the rabbit hole for a little while, and see how infinitely deep it is.

Sunday, September 15, 2013

Cool Story, Bro

Or, non-sarcastically, “awesome timing, bro.”

So today I went to the local Renaissance fair, King Richard’s Faire, with a few friends. It was a pretty good time; drank some beer, watched some shows, and fired some arrows. (Not necessarily in that order, though…) We also saw the cutest little tiger cubs, which oddly was the highlight of the day.

Naturally, in the middle of all the walking and sightseeing, we got hungry. One of the things that the Faire is known for (heck, I think pretty much any ren fair is known for) is their giant turkey legs. They’re pretty big. Mastodon-sized drumsticks, they are. Salted meat with a crispy skin that for some reason attracts all the bees in the vicinity. We saw these things everywhere, and decided that we absolutely had to get one. They just smelled so darn tasty.

After buying our food tickets, the three of us were lucky enough to get in line at a window that opened up when a girl behind it shouted that turkey legs were available from it. My two friends handed me the food tickets to get the turkey legs we were all craving.

As we were walking away, we heard this loud and clear announcement:

“Lords and ladies, we are sorry, but we no longer have any turkey legs available!”

My friends and I turned to each other. “Holy shit,” I remarked. “I feel terrible now. We got the last three.”

“Turkey leg high-five!!”

And we did. And we feasted and rejoiced in our good fortune.

Today was a good day.

Tuesday, June 18, 2013

Saving is Important

So I was playing Final Fantasy X the other night. I was doing some level grinding in the Omega Ruins for the first time, after feeling like I was ready due to obtaining Caladbolg, Nirvana, and all the summons.

…before I continue, for those of you who don’t know:

  • The Omega Ruins is an optional dungeon in the game and is filled with powerful fiends, although not nearly as difficult as some of the stuff that the Monster Arena holds.
  • Caladbolg is Tidus’ ultimate weapon, and Nirvana is Yuna’s.
  • Yes, all the summons. It wasn’t at all difficult to obtain the Magus Sisters.

If you knew all that, great. Moving on.

So I was level grinding. Things were going rather smoothly; I had made it to the point in the dungeon where you have to defeat Ultima Weapon to move to the sub-basement of the ruins. Knocked him out no sweat after stealing 30 Doors to Tomorrow. I knew in the next section I would be ambushed by Great Marlboros, so I decided to make a run back to the start. I had pretty good armor on my party, but NOTHING that had No Encounters, so it wouldn’t be an easy trip.

I was starting to feel good about how well I was filling up the Sphere Grid. Kimahri moved into Auron’s section to get more defense and strength, while Lulu had learned Flare and Osmose (despite the fact that her spells only used 1 MP at a time…). I teleported Tidus over to Wakka’s section because I felt his strength was lacking. All in all, about a couple hours or so worth of effort, stolen items (Rikku’s Auto-Haste targe helped here), and a few close calls.

I get halfway back, and as I feared, I’m ambushed by a Great Marlboro. And again, before I continue, I should let anyone who doesn’t know that Great Marlboros are a pain in the ass. Not only are they incredibly difficult to defeat, but they always ambush you (except if one of your active party members has a weapon with First Strike) and start the battle with “Putrid Breath”. This attack puts Poison, Confusion, Darkness, Silence, and Berserk on your entire party. Unless you have armor that wards or makes you immune to these effects, the Great Marlboro doesn’t even have to touch you; your party members will uncontrollably attack themselves, and even if they miss, lose health anyway. And there’ll be virtually nothing you can do about it.

I got cocky, though. Kimahri survived the attack without Confusion and Berserk and was able to activate Auto-Med with a Remedy to bring his status back to normal. I switched him out for Yuna, healed everyone as best as I could, and got to work pounding the Great Marlboro for items with Rikku. The battle was tough, but I figured I’d come out on top and decided it might be a good idea to capture this thing for the Monster Arena.

That, in retrospect, was a terrible decision.

Auron had the capturing weapon and was clean, so I switched him in and started attacking. As if it could read my mind, the fiend used Putrid Breath again. None of my active characters had Berserk or Confuse Ward on, so they all started flailing wildly at both themselves and the beast. Yuna actually landed a few hits, but she might as well have been swinging a wet noodle.

And then, after about 15 seconds, Game Over.

I’ll never get those hours back.

Ever had an experience like that?

Sunday, May 5, 2013

Game Reviews: Bioshock Infinite

The wait proved to be worth it; Bioshock Infinite is a fantastic adventure that delivers on all fronts. It will be lionized for years to come as the standard to which other first person shooter games should hope to achieve.

For the record, FPS is definitely not my genre of choice, mainly because I pretty much suck at shooting things and prioritizing my targets. (Unless, of course, there’s one really big one, and I just fire at its weak point until it’s dead.) Also, I didn’t finish the first Bioshock, nor did I play its sequel. When I first saw previews for this game, however, I knew that I had to experience it. I was right; not only did I have to experience it, but I’ve been highly recommending the experience to anyone I know that has even picked up a next-gen controller. You HAVE to play this game, because gamers will be talking about it. I’m going to keep this review short, because others (including Adam Sessler) have done a much better job of singing its praises.

Graphics: 10/10
Bioshock Infinite is, for lack of a better term, downright gorgeous. You are immersed in the majesty and beauty of the sky city of Columbia only a few minutes into the start of the game, and even when the game is turned off you still can’t pull yourself away from it.

Environments are colorful, vibrant, and even when they are dreary and rainy, they are teeming with activity and life. There were points where I just had to stop and take a look around in awe at the utopia that Irrational Games had created… between the people, buildings, sidewalks, vendor booths, and even faraway structures, I had never seen such unparalleled detail and creativity.

Story: 10/10
Few games could keep me as captivated with their story as Bioshock Infinite did. You play the role of Booker DeWitt (brilliantly voiced by Troy Baker, known for playing Snow Villiers), a disenfranchised Pinkerton agent sent to retrieve a girl named Elizabeth (voiced by Courtnee Draper) from the sky city of Columbia. The story from the very start is as immersive as the world you are looking at, so I will go no further to spoil details that you could very easily find out on your own. It does a fantastic job of mixing plot twists, drama, action, and deep thought of an existentialist nature.

Gameplay: 10/10
As I said before, first-person shooters are not my thing. But damn, this game was fun as hell to play, even when it got the most frustrating. Elements from the previous Bioshock games are returned in the form of Vigors, which give Booker powers that emanate from his left hand to disable, damage, and manipulate enemies in whatever style you choose. Throughout most of the game, Elizabeth accompanies you, and not only does she stay out of harm’s way (so no ‘protecting the damsel’ nonsense), but during battle, and oftentimes when you are in most need of it, she’ll toss health, ammo, and Salts (for your vigors) to you that she finds. Outside of battle, she’ll find money and perform lockpicking to give you access to areas off the beaten path. Throw in the large collection of weapons available to suit any play style and you’ve got a great formula for the ideal shoot-‘em-up. Dying isn’t even that much of an inconvenience; you lose a little bit of money, and Elizabeth resurrects you in a safe zone away from where you fell. Throughout the entire game, you are pushed to keep going.

The most fun part about combat, though, is when you get a chance to be on the Skylines that are found throughout the world. They’re Columbia’s main form of transportation, and their addition to your strategy is nothing short of pure bliss. Hop on a Skyline and start wailing away at helpless targets below, zooming or coasting along as you please, or target an enemy on the ground and hurl toward them with a melee deathstrike. Some enemies also have the ability to follow you onto the Skylines, but it’s still just as fun shooting them off.

Overall: 10/10
I feel privileged that I got the chance to play Bioshock Infinite. Surpassing the excellence of the original Bioshock was probably a very difficult feat to pull off, but the developers managed to do it, and I’m sure they’re revelling in it at this point. If you’ve read any of my game reviews, you’ll see that I have not yet given any games I’ve played a perfect score like this. Bioshock Infinite is an experience that even the most casual gamer should attempt, as I’m willing to bet they’ll get as lost in it as I did.

For my favorite review of this game, see the YouTube channel Rev3Games review that Adam Sessler did here.

Monday, April 15, 2013

Prayer-a-thon

Two explosions in Boston today at the finish line of the Boston Marathon prompted an influx of media coverage and a flood to my facebook timeline of messages of hope for those affected by the tragedy.

And given how local it is (much like the shootings in Newtown earlier this year), my heart goes out to anyone who was personally affected or knows someone who was critically injured.

However, you’re not going to see me praying about it or requesting that others do the same. Prayer isn’t going to bring the two confirmed casualties back. It’s also not going to cause the amputees from the blast to regrow their limbs. As a matter of fact, prayer is not going to do anything except bolster the self-righteousness of those who announce that they’re doing it or begging others to do the same, only so they can join in on a sanctimonious circlejerk by co-opting yet another national tragedy to broadcast their façade of piousness. The only people the prayers are really helping are those who are doing it in the first place… and even then, there’s no tangible, relevant effects.

This alludes to what I said earlier today about the National Day of Prayer and how unnecessary it is. What about a National Day of Charity, or a National Day of Science, or a National Day of Compassion? Why are the theocrats who gave birth to such a sanctimonious national holiday not encouraging something that oh, I don’t know, CHRIST would advocate? Because compassion and action are what is needed right now.

Give money, even if it’s a little. Give blood, because you’re giving life.

Because if all you’re going to give is prayer, all you’re giving is the message that you want to help, but you’d rather plea to the whims of a deity that would invariably be responsible for letting the event happen in the first place.